ElseNet
Pre-release — not officially launched yet. The client and every plugin are still in active development.
The other network

It's something else.

Everything you already do online — chat, files, game servers, streams — moved somewhere better: peer to peer, end-to-end encrypted, yours. No accounts to farm, no feeds to poison. Just your people and your machines, connected.

early-access build · password-protected while in development · Windows x86-64 · runs locally on loopback
E2EE always on no logs audited relays jurisdiction visible per service your hardware is the network
Why elsewhere

Take it elsewhere.

The internet didn't fail — it got fenced in. elsenet is the same familiar things, running on a network you can actually see and own.

⬡

Your machines, meshed

Every PC you connect becomes a node. Host a chat room from your desktop, a game server from the living room, an exit tunnel from a machine you trust — no port forwarding fights, no middlemen.

dreamer.else ● online
vault.dreamer.else ● online
tf-node.dreamer.else ◐ private
◉

See where everything runs

Every service shows its country, its intelligence-alliance status, and whether it keeps logs — audited, not promised. Pick what you join with open eyes. Nobody else shows you this.

🇮🇸 Iceland ◉ outside alliances
🇳🇱 Netherlands ◉ 9 eyes
🇺🇸 United States ◉ 5 eyes · logs
▦

Everything is a service

A directory like the old game-server browsers — but for everything. Voice halls, drops, tunnels, streams, and a plugin store that adds new powers to your client when you need them.

[CHAT] open mic hall · 41/128
[GAME] sunday valheim · 4/10
[TUN] reykjavík exit · no logs ✓
Live preview

See what elsenet does.

This is the client — a directory of everything running on the network and a plugin store that adds powers to it. Click around; it's a real, interactive preview of where we're headed.

⚿ elsenet client · preview
Open full ↗

Concept preview — sample data, no real nodes. The shipping client is in active development.

In the workshop

The plugins we're building.

elsenet ships as a small dashboard that grows by plugins. These are the first-party ones under active development — the foundation the rest of the store is built on.

⬡

ElseNet Shell

first-party · the host

The dashboard itself: a tiny, self-contained local client that loads plugins, serves their panels, and shows the service directory. Everything else plugs into this.

In development v0.0.17
◆

Autopilot

first-party · automation

Schedule and run tasks on your own machines — verify, dry-run, then let it drive. The first real plugin proving the full SDK loop: secrets, scheduler and live streaming.

In development next up
⇄

LanLink

first-party · mesh

The encrypted mesh that ties your machines together — direct peer-to-peer where it can, relay fallback where it must. This is the fabric the whole network rides on.

In development M3
⚿

LLM Blinder

first-party · secrets

A local broker that holds keys and tokens so plugins — and the AI agents driving them — never see raw secrets: they ask, it acts. Capability-scoped by each plugin's manifest, nothing more.

In development M3
Elsenames

Be somebody, not a hash.

On elsenet you're a key — private by default. When you want to be found, claim your name on the network. Readable, yours, everywhere your services go.

.else
elsename preview● available
dreamer.else
resolves toyour node, wherever it is
subnamesvault.dreamer.else · unlimited
renewal€1.99 / year · no auctions, no squatting
Manifesto
"We're not reinventing the wheel. We're taking the internet back to what it was meant to be — people connecting their own machines — and making that secure and simple enough for everyone. Context instead of censorship. Encryption instead of promises. Elsewhere, together."
— the elsenet project · Amsterdam